![]() ![]() I try to stay pretty close to the original, though. I settled on a couple of settings that generally work, and if it's really bothering me for some games, I'll just create special settings for these ones. No dust yet, but the stick is becoming loose, which is unfortunately accurate to the genuine article.Ĭlick to shrink.Yeah, m64p works fine for me as well, at least in most games. In a somewhat related note, my Retro-Bit 8Bitdo N64 controller hasn't fared too well after going through all the tricks in 1080 Snowboarding's training mode. I've got the controls sorted no problem, but I'm not sure how to load my controller config exclusively for this game without changing global settings on other games. Some have wild graphics on the sides, some assets stretch instead of maintaining their correct size and some even have baked in overscan borders, despite still drawing assets in and around this space making the effort pointless.įor the games I want to play to length, I go out of my way to create custom overscan crop, aspect ratio and GameShark settings on boot.Ĭurrently I'm working on dual-stick support for GoldenEye 007. A res bump is a given, but I try to run N64 games in 16:9 whenever feasible. N64 emulation is finally at a "good enough" level for me thanks to m64p, however I want more from polygonal emulation. You can see the current state of the emulators / plugins here (check the commits): I think that the current progress means that we will soon be at a stage where N64 emulation is like SNES emulation and the entire library will be playable without problems or tinkering with configurations for each game. But its written in rust which should make it pretty fast. r64 is fairly new in development and dosnt run comercial games yet.Cen64 (cycleaccurate) is not very activly developed currently. ![]() ![]() Project 64 also works well with the recommended plugins.Parallel on Retroarch is a fork of Mupen64 currently (they plan to create a completly new emulator) which runs the most up to date version of Angrylion-RDP-Plus and also has the new 64 bit dynarec speedup).Also the current mupen64 builds have a new 64bit dynarec compiler which has a speed improvement of 25-50%.So my recommendation is if your PC is fast enough use Angrylion RDP-plus.But the Retroarch team is developing mupen64 - next or nx which is the same thing as m64p only with GLideN64 and free.m64p which is a collection of mupen64 + GLideN64 + Angrylion in a most upstream form is now hiding behind a patreon paywall.GlideN64 has become the goto plugin for most games.We archieved pixel accuracy in most games with Angrylion RDP-Plus (requires a very good CPU and is entirely CPU dependent since its a software renderer). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |